Wednesday, 4 March 2009

Early 3d Work


my 3d scene in MAX.

3D Snow shader i created in MAX (rendered).

Early particle system, curved floor and transmitters.

camera view for 3d concept piece.

This image is a screenshot from my previs (alpha).
It is essentially a very early simple 3d version of my film - there are no passes and it is very simple lighting - but it lends a visual idea of what the film will ultimately look like.


Here is another 3d render of the mines. This hopefully gives everyone an idea of the style and how i ultimately want to get the 3d working in a more motion graphics / 2d style for parts of the film. The orange is just a guide that worked nicely here - the pallette for my film is likely to make this a deeper orange / red.

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