![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ1RIK4eEc2lCNhyphenhyphen3sZeHLg-R_1Xdi2-PJQoxwxBomzxj_sfCJUF2KhE7rHyjFlXNLMRwAnVZwFQ_QEuopV76E3-CqHJONW_AP_mjRj_JtnFlKTANJ_qJfh6nRZr0iIaFVGLz6M8gjBx8/s320/working.jpg)
my 3d scene in MAX.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUmIsIztzN1_ZfGTUmnzB3EwGQ1urh1mU-nu9Jfp72LSWtrauZoburn6WbYi0Pl4KHcHZ6Xa-5SEsJmjdjDawCmGGtFeapW69uxThGDNHUWo2KVRNrrRD_vJox0VzQBfqEincIVrpgeR0/s320/snowex.bmp)
3D Snow shader i created in MAX (rendered).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIHwmzQPDozOiKKoOR8TyzR9RsOlUqV3z2MvYHYKWovLGXzyDbFM6KwoS35yw-zIUr8EDhpWUlFhpSHYBXFo6NGk83w39OKF4zUm6U3rfdlwRejyGfceEB1-_CictBhGoxRaQIq7tLB-8/s320/particle+work.jpg)
Early particle system, curved floor and transmitters.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjScccryLp9q3Pwy9EaWxGfPRsY3u5syibvP-hEtNAg3dfoxLrXnTH8s5PZGmkTRKP7P7GB1lKkPyW5S2Kvw7V9zMIiP3I4H4dHX86N0y4XyFUF5fUcTMy17s6MoGCn-b0rMVVUsPKf5GE/s320/alphawork.jpg)
camera view for 3d concept piece.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1IHfaXxBCkGQ1ynF6OTqbKG6kuhM_Rz5xD8IS59yENB__ltG3juUTb4nPd0T8cN7j922jIwJRLbpg-rM1z5w4R679c9-W5ppxqptqxMcOCsNdCfhg7_n2B6237OKZsGA8pjYEOKnxfYU/s320/alpha+screenshot.jpg)
This image is a screenshot from my previs (alpha).
It is essentially a very early simple 3d version of my film - there are no passes and it is very simple lighting - but it lends a visual idea of what the film will ultimately look like.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp-OmXzdHh_VEHfaR83YYVWIrWhyphenhyphenKpZ8jKKgNubCgUNVgDZCF1XAWqTtrRLWmU2UrONWKeTNB-AnD47DRL6lYtUAJWjPseowUaY6QC6yNsCPeWv-n9KcDXmKN-zKdLgvd2MmQrfVFi8Sk/s320/test.jpg)
Here is another 3d render of the mines. This hopefully gives everyone an idea of the style and how i ultimately want to get the 3d working in a more motion graphics / 2d style for parts of the film. The orange is just a guide that worked nicely here - the pallette for my film is likely to make this a deeper orange / red.
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