Wednesday, 4 March 2009
Early 3d Work
my 3d scene in MAX.
3D Snow shader i created in MAX (rendered).
Early particle system, curved floor and transmitters.
camera view for 3d concept piece.
This image is a screenshot from my previs (alpha).
It is essentially a very early simple 3d version of my film - there are no passes and it is very simple lighting - but it lends a visual idea of what the film will ultimately look like.
Here is another 3d render of the mines. This hopefully gives everyone an idea of the style and how i ultimately want to get the 3d working in a more motion graphics / 2d style for parts of the film. The orange is just a guide that worked nicely here - the pallette for my film is likely to make this a deeper orange / red.
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