Tuesday 31 March 2009

screenshots


Screenshots from work i've done today.

Monday 30 March 2009

Long Shot


Oh yea... and that long silhouetted shot i spoke about earlier -
i've rendered all that out and it looks sweet.
I took out all the transmitters in passes and i turned them off for a moment to check the character animation was smooth and realised how much more striking the whole shot was without all the "noise" in the background. So now it's this simple shot with just the boy and the balloon - which seems to work well.

More Fusion Work...


I've put together the first 10/20 seconds of the film now fully rendered and composited.
Alot of the 'effects' in the film are done using Fusion simply for speed and effectiveness.
Instead of putting blur, depth of field, fog and big particle dummies into my scene in MAX i've taken things out in layers and passes and done all that in comp. It's incredibly quick and allows me to render out new scenes whilst compositing (which is still quite slow... but possible) which is a great time saver. Particles in this scene are done entirely in Fusion.

Tuesday 24 March 2009

Spurious images

Here are a couple of random images i've rendered out from MAX for no particular purpose; they're not from the film, but i thought they looked quite nice.


I also changed the hue of the image here to see the film in a totally different colour scheme - looks pretty crazy and surreal - quite cool.

Updates

I've been working away on the first 6 shots of my film for the past few days - i've been taking them into fusion in passes and applying effects and post-prod stuff as i've been going along.
The first three shots are now totally done. I'm now slotting them into premiere over the top of my pre-vis / alpha (image below). One of the shots looked particularly nice so i turned it into a piece of concept art; i rendered it out portrait (below).

The shot i'm working on at the moment is a bit tricky getting it to look exactly right. It should be a pretty dynamic shot - a very illustrated graphic look - below is a quickly drawn up version of what i hope it will look like - but better and obviously with particles and a vignette etc to spice it up. The shot shows the Eskimo boy walking (not running like in this image) across the plane in sihlouette and shadow.

I'll post a screenshot when this is done. Finally, my promotional postcards are designed and ready to be sent off for print. (image below). It's actually a rendered 3d image - but i adjusted and exaggerated the shaders i'm using in my film to get that "2D" look.

Oh yea and here's a quick video showing the rope reactor stuff i was working on. I got rope reactor and gravity and wind etc etc working fine now so my balloon is now all systems go.
http://www.vimeo.com/3841807

Wednesday 18 March 2009

shader style shots


Here are a couple of screenshots rendered out from MAX today (not passes yet).
I'm pretty happy with the shaders and the general look of the shots so i'm going to move forward with it. I'm taking out passes for the first 10 seconds today to put into fusion and do some post-prod.

Wednesday 4 March 2009

3D character maquette


Hi everyone. Thank you so much for all the comments on 3d hit today after the alpha showing - great stuff. I have my character fully rigged and skinned now and pretty much all the models ready to go. So now i need to start building the scenes together and putting the final cameras in place. I also need to work out a few shaders, particles and how i'm going to animate the string on the balloon. i'll keep posted.

Basic rig test


Eskimo Boy Rig from Ben Murray on Vimeo.

Early 3d Work


my 3d scene in MAX.

3D Snow shader i created in MAX (rendered).

Early particle system, curved floor and transmitters.

camera view for 3d concept piece.

This image is a screenshot from my previs (alpha).
It is essentially a very early simple 3d version of my film - there are no passes and it is very simple lighting - but it lends a visual idea of what the film will ultimately look like.


Here is another 3d render of the mines. This hopefully gives everyone an idea of the style and how i ultimately want to get the 3d working in a more motion graphics / 2d style for parts of the film. The orange is just a guide that worked nicely here - the pallette for my film is likely to make this a deeper orange / red.